Fokussierte Verteidigung
Fokussierte Verteidigung
Eingehende Angriffe haben eine Chance von 30%, <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang 506 Verteidigungswert zu gewähren. Dieser Effekt kann nur einmal alle 20 Sekunden auftreten. Wird nicht in PvP-Bereichen ausgelöst.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141044227934753481 |
Combat log ID: | 3648235415535616 |
FQN: | abl. |
Star Wars name: | Fokussierte Verteidigung |
In anderen Sprachen: | Focused Defense Défense concentrée |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. is_ relic abl. , tag.itm. relic. onhit. proc_ tank_ defense abl. itm. relic. on_ hit Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. relic. onhit. proc_ tank_ defense
- Max Stack Count = (int) 1
Global ID: 16141041146078177187 FQN: abl. itm. relic. onhit. tank_ defense. prototype. ilvl_ 066/5/1 - Set Stack Limit
- 1
- Before NPC with this effect takes damage, not more than every 20 Sek. (30% chance), delayed by 30 Sek.
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER does not have 1 or more effects with the tag tag.abl.pvp.doing_pvp
Failure message: This item can not be used in PvP areas
- If CASTER does not have 1 or more effects with the tag tag.abl.itm.relic.lockout.tank_defense applied by CASTER
Perform the following actions:
- [6s]
Fokussierte Verteidigung
Verteidigungswert erhöht.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.itm. is_ relic abl. itm. relic. on_ hit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141044444613059210 FQN: abl. itm. relic. onhit. tank_ defense. prototype. ilvl_ 066/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
itm. , dependent on calling effectrelic. onhit. tank_defense. light - Modify stat Verteidigungswert, increase by 506
- [hidden] [20s]
Effect #3Slot: Other (not visible) Duration: 20 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.itm. is_ relic abl. , tag.itm. relic. lockout. tank_ defense abl. itm. relic. on_ hit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. relic. onhit_ lockout_ tank
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141043345101432005 FQN: abl. itm. relic. onhit. tank_ defense. prototype. ilvl_ 066/5/3 - Set Duration