1. Fähigkeiten
  2. companion
  3. class
  4. adjustment
  5. passive_dps_redux

Gefährten-Schadens-Nerf

Gefährten-Schadens-Nerf

Reduziert künstlich den Schaden, den Gefährten bewirken, besonders auf niedrigen Stufen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.cc.jedi_knight.rusk
  • class.cc.trooper.yuun
  • class.cc.jedi_knight.scourge
  • class.cc.bounty_hunter.blizz
  • class.cc.jedi_wizard.nadia
  • class.cc.spy.vector
  • class.cc.legacy.hk51_empire
  • class.cc.trooper.aric_jorgan
  • class.cc.bounty_hunter.gault
  • class.cc.sith_warrior.vette
  • class.cc.sith_warrior.jaesa_light
  • class.cc.spy.eckard_lokin_rakghoul
  • class.cc.generic.hk_51
  • class.cc.sith_warrior.quinn
  • class.cc.sith_warrior.pierce
  • class.cc.bounty_hunter.torian
  • class.cc.smuggler.bowdaar
  • class.cc.smuggler.guss
  • class.cc.jedi_knight.doc
  • class.cc.bounty_hunter.skadge
  • class.cc.jedi_knight.t7
  • class.cc.sith_sorcerer.khem_val
  • class.cc.smuggler.corso_riggs
  • class.cc.smuggler.risha
  • class.cc.sith_sorcerer.talos_drellik
  • class.cc.jedi_knight.kira_carsen
  • class.cc.mtx.ewok.treek_imp
  • class.cc.generic.droid
  • class.cc.sith_warrior.jaesa_dark
  • class.cc.smuggler.akaavi_spar
  • class.cc.jedi_wizard.tharan
  • class.cc.sith_sorcerer.andronikos
  • class.cc.spy.eckard_lokin
  • class.cc.legacy.hk51_republic
  • class.cc.bounty_hunter.mako
  • class.cc.jedi_wizard.zenith
  • class.cc.generic.c2n2
  • class.cc.trooper.m1_4x
  • class.cc.jedi_wizard.qyzen_fess
  • class.cc.sith_warrior.broonmark
  • class.cc.sith_sorcerer.ashara
  • class.cc.generic.2v_r8
  • class.cc.mtx.ewok.treek_rep
  • class.cc.trooper.elara_dorne
  • class.cc.sith_sorcerer.xalek
  • class.cc.jedi_wizard.felix_iresso
  • class.cc.spy.scorpio
  • class.cc.generic.creature
  • class.cc.spy.temple
  • class.cc.spy.kaliyo_djannis
  • class.cc.trooper.tanno_vik
  • apc.cc_default

Related effects, buffs and debuffs

Ability activation
1
Gefährten-Schadens-Nerf
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Area
          - Negated = (bool) false
          - Area ID = (int) 4611686019047870293
        OR
        • Is Area
          - Negated = (bool) false
          - Area ID = (int) 4611686019802843831
        OR
        • Is Area
          - Negated = (bool) false
          - Area ID = (int) 4611686019802841877
        OR
        • Is Area
          - Negated = (bool) false
          - Area ID = (int) 4611686019618382666
        OR
        • Is Area
          - Negated = (bool) false
          - Area ID = (int) 4611686022825732973
        OR
        • Is Area
          - Negated = (bool) false
          - Area ID = (int) 4611686019869492753
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions: