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  5. force_powered_snipe

Geladener adeganischer Kristallschuss

hk51assassinate

Geladener adeganischer Kristallschuss

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51assassinate
Geladener adeganischer Kristallschuss
2
hk51assassinate
Geladener adeganischer Kristallschuss
  • [does not expire]
    hk51assassinateGeladener adeganischer Kristallschuss

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.5m
      - Distance = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.copero.boss.boss_3.force_powered_snipe_fire, dependent on calling effect
  • 3
    • When channel finished

    Perform the following actions:

    • Delay next ability by 1.5 Sek. (GCD)
  • [0s] [not displayed]
    hk51assassinateEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,28
      - Standard Health Percent Min = (float) 0,28
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET