1. Fähigkeiten
  2. gld
  3. perk
  4. group_rez

Gruppen-Wiederbelebung

Gld_GroupRez_Health

Gruppen-Wiederbelebung

Ruft Droiden herbei, die alle unschädlich gemachten Verbündeten in Reichweite wiederbeleben. Nicht in Meister-Modus-Operationen einsetzbar.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Gld_GroupRez_Health
Gruppen-Wiederbelebung
2
Gld_GroupRez_Health
Gruppen-Wiederbelebung
3
Gld_GroupRez_Health
Gruppen-Wiederbelebung
4
Gld_GroupRez_Health
Gruppen-Wiederbelebung
5
Gld_GroupRez_Health
Gruppen-Wiederbelebung
  • [0s] [not displayed]
    Gld_GroupRez_HealthEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Party Members

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Gld_GroupRez_HealthEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is in CASTER's group
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Gld_GroupRez_HealthEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is dead

    Perform the following actions:

    • Play appearance epp.agent.resuscitation_probe.cast_end
    • Revive the target and set its HP to 25%
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Only when the following conditions are met:

      • If TARGET is dead

    Perform the following actions:

    • Play appearance epp.agent.resuscitation_probe.cast_end
    • Revive the target and set its HP to 25%
  • 3
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [600s]
    Gld_GroupRez_HealthEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom offer_revive