1. Fähigkeiten
  2. jedi_knight
  3. skill
  4. utility
  5. persistent_chill

Hartnäckige Kälte

abl_jk_gu_persistent_chill

Hartnäckige Kälte

Gefrierende Macht durchbohrt Feinde mit einer schmerzhaften Kälte und verursacht 8 Sekunden lang <<1>> Elementarschaden bei allen betroffenen Zielen. Außerdem gewährt Gefrierende Macht Eiskaltes Tempo, wodurch dein Bewegungstempo 8 Sekunden lang um 35% erhöht wird.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_knight.guardian.utility

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_persistent_chill
Hartnäckige Kälte
2
abl_jk_gu_persistent_chillHartnäckige Kälte – Regelmäßiger Elementarschaden.
3
disengagegunslingerEiskaltes Tempo – Bewegungstempo erhöht.
  • [8s]
    abl_jk_gu_persistent_chillHartnäckige Kälte
    Regelmäßiger Elementarschaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.persistent_chill.chill_loop, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0172
      - Standard Health Percent Min = (float) 0,0172
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,172
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [8s]
    disengagegunslingerEiskaltes Tempo
    Bewegungstempo erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.sprint, dependent on calling effect
    • Set movement speed to 135%
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.player.sprint_finish, dependent on calling effect