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  3. ability
  4. utility
  5. training_dummy_heal_shared_finite_hp_logic

Heilungs-Trainingsdummy (modulierte Gesundheit)

cheapshot

Heilungs-Trainingsdummy (modulierte Gesundheit)

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotHeilungs-Trainingsdummy (modulierte Gesundheit) – Greife den Heilungs-Trainingsmonitor an, um eine Runde Heilungstraining zu beginnen. Das Training endet, wenn alle Ziele geheilt worden sind oder 15 Sekunden lang mit keinem der Ziele interagiert wird.
2
spvp_increasedduration_greenAktives Heilungstraining – Heilungstraining läuft. Das Heilungstraining wird automatisch zurückgesetzt, sobald der Dummy für kurze Zeit in Ruhe gelassen wird.
3
cheapshot
Heilungs-Trainingsdummy (modulierte Gesundheit)
4
cheapshot
Heilungs-Trainingsdummy (modulierte Gesundheit)
5
cheapshotHeilungstraining-Sekundärziel – Dieses Heilungs-Sekundärziel ermöglicht ein Heilungstraining für Situationen mit mehreren Heilungszielen.
6
cheapshot
Heilungs-Trainingsdummy (modulierte Gesundheit)
7
cheapshot
Heilungs-Trainingsdummy (modulierte Gesundheit)
8
recuperate
Fully Healed
9
8
abl_bhtr_ptvg_iron_willVollständig geheilt – Vergeltungsvorbereitung ...
10
cheapshot
Heilungs-Trainingsdummy (modulierte Gesundheit)
11
spvp_increasedduration_greenHeilungstrainingsziel vollständig geheilt – Ein Heilungstrainingsziel wurde vollständig geheilt.
12
cheapshot
Heilungs-Trainingsdummy (modulierte Gesundheit)
  • [15s]
    spvp_increasedduration_greenAktives Heilungstraining
    Heilungstraining läuft. Das Heilungstraining wird automatisch zurückgesetzt, sobald der Dummy für kurze Zeit in Ruhe gelassen wird.

  • 1
    • When effect is applied

    Override target to:

    • Pet
      - Tag = (string)
      - Master = (int) 3

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 3
    • When character receives an effect, not more than every 1 Sek.
    • When character receives healing, not more than every 1 Sek.

    Perform the following actions:

    • Reset Timer
  • 4
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    cheapshotEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook respawn_healing
  • [does not expire]
    cheapshotHeilungstraining-Sekundärziel
    Dieses Heilungs-Sekundärziel ermöglicht ein Heilungstraining für Situationen mit mehreren Heilungszielen.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER
  • 3
    • When character receives an effect, not more than every 1 Sek.
    • When character receives healing, not more than every 1 Sek.

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    cheapshotEffect #6

  • [hidden] [does not expire]
    cheapshotEffect #7

  • 1
    • When character receives healing

    Only when the following conditions are met:

      • If hitpoints of TARGET = 100%

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    recuperate [HIDDEN]Fully Healed

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.utility.training_dummy_fullyhealed, dependent on calling effect
    • Set Untargetable
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​npc.​ability.​utility.​training_dummy_heal.​is_main_healing_dummy

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 4
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​npc.​ability.​utility.​training_dummy_heal.​is_aoe_healing_dummy

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_bhtr_ptvg_iron_willVollständig geheilt
    Vergeltungsvorbereitung ...

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    cheapshotEffect #10

  • [0.5s]
    spvp_increasedduration_greenHeilungstrainingsziel vollständig geheilt
    Ein Heilungstrainingsziel wurde vollständig geheilt.