Heilungs-Trainingsdummy (modulierte Gesundheit)
Heilungs-Trainingsdummy (modulierte Gesundheit)
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141162337699346932 |
Combat log ID: | 4185239471521792 |
FQN: | abl. |
Star Wars name: | Heilungs-Trainingsdummy (modulierte Gesundheit) |
In anderen Sprachen: | Healing Training Dummy (Modulated Health) Mannequin d'entraînement aux soins (santé modulée) |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Heilungs-Trainingsdummy (modulierte Gesundheit)
Greife den Heilungs-Trainingsmonitor an, um eine Runde Heilungstraining zu beginnen.
Das Training endet, wenn alle Ziele geheilt worden sind oder 15 Sekunden lang mit keinem der Ziele interagiert wird.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.npc. ability. utility. training_ dummy_ heal. is_ healing_ dummy abl. , tag.utility. friendly_ pull_ immunity abl. npc. ability. utility. training_ dummy_ heal. is_ main_ healing_ dummy Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16141050871635079243 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Heilungs-Trainingsdummy
Heilungs-Trainingsdummy
FQN: abl.npc.ability.utility.training_dummy_heal
- Immobilize but allow rotation
- Stun the TARGET
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. blind abl. , tag.debuff. fear abl. debuff. sleep - Associate 0 with 1 HP
- 2
- When character receives an effect with tags tag.
abl. npc. ability. utility. training_dummy_heal. signal_start_healing_round
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,99
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,99
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character receives an effect with tags tag.
- 3
- When character receives an effect with tags tag.
abl. npc. ability. utility. training_dummy_heal. signal_start_healing_round
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character receives an effect with tags tag.
- 4
- When effect is applied
- When PC/NPC receives an effect from 10.000.000 Gesundheit
10.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_15mil_health
- When PC/NPC receives an effect from 6.000.000 Gesundheit
6.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_1mil_health
- When PC/NPC receives an effect from 20.000.000 Gesundheit
20.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_25mil_health
- When PC/NPC receives an effect from 2.000.000 Gesundheit
2.000.000 Gesundheit
Setzt die Gesundheit eines Trainingsdummys deines Schiffs, deiner Festung oder eines Heilungs-Trainingsdummys auf 2.000.000 und entfernt vorübergehend alle aktiven Gildenvorteile von deinem Charakter, solange du in der Festung oder auf dem Schiff bist. Wenn du in ein neues Gebiet reist, werden deine Gildenvorteile wiederhergestellt.
FQN: abl.npc.ability.utility.training_item_500k_health
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.npc.ability.utility.training_dummy_heal.is_aoe_healing_dummy
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- 5
- When character receives an effect with tags tag.
abl. npc. ability. utility. training_dummy_heal. signal_aoe_target_spawn_checkin
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- When character receives an effect with tags tag.
- [15s]
Aktives Heilungstraining
Heilungstraining läuft. Das Heilungstraining wird automatisch zurückgesetzt, sobald der Dummy für kurze Zeit in Ruhe gelassen wird.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. npc. ability. utility. training_ dummy_ heal. healing_ round_ in_ progress Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141049772123451910 Combat log ID: 4185239471522163 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/2 - Set Duration
- 1
- When effect is applied
Override target to:
- Pet
- Tag = (string)
- Master = (int) 3
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- 3
- When character receives an effect, not more than every 1 Sek.
- When character receives healing, not more than every 1 Sek.
Perform the following actions:
- Reset Timer
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141048672611824885 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/3 - 1
- When effect is applied
Only when the following conditions are met:
- <AND
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 2 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If TARGET does not have at least 2 of any effects from Heilungstraining-Sekundärziel
Heilungstraining-Sekundärziel
Durch die Verwendung dieses Gegenstands auf einem Heilungs-Trainingsdummy wird ein Heilungs-Sekundärziel erzeugt, wodurch ein Heilungstraining für Situationen mit mehreren Heilungszielen ermöglicht wird. Mit einem Heilungs-Trainingsdummy können bis zu sieben Heilungs-Sekundärziele verknüpft sein (für insgesamt acht Heilungsziele).
FQN: abl.npc.ability.utility.training_dummy_heal_summon_aoe
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 3 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If TARGET does not have at least 3 of any effects from Heilungstraining-Sekundärziel
Heilungstraining-Sekundärziel
Durch die Verwendung dieses Gegenstands auf einem Heilungs-Trainingsdummy wird ein Heilungs-Sekundärziel erzeugt, wodurch ein Heilungstraining für Situationen mit mehreren Heilungszielen ermöglicht wird. Mit einem Heilungs-Trainingsdummy können bis zu sieben Heilungs-Sekundärziele verknüpft sein (für insgesamt acht Heilungsziele).
FQN: abl.npc.ability.utility.training_dummy_heal_summon_aoe
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 4 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If TARGET does not have at least 4 of any effects from Heilungstraining-Sekundärziel
Heilungstraining-Sekundärziel
Durch die Verwendung dieses Gegenstands auf einem Heilungs-Trainingsdummy wird ein Heilungs-Sekundärziel erzeugt, wodurch ein Heilungstraining für Situationen mit mehreren Heilungszielen ermöglicht wird. Mit einem Heilungs-Trainingsdummy können bis zu sieben Heilungs-Sekundärziele verknüpft sein (für insgesamt acht Heilungsziele).
FQN: abl.npc.ability.utility.training_dummy_heal_summon_aoe
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 5 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If TARGET does not have at least 5 of any effects from Heilungstraining-Sekundärziel
Heilungstraining-Sekundärziel
Durch die Verwendung dieses Gegenstands auf einem Heilungs-Trainingsdummy wird ein Heilungs-Sekundärziel erzeugt, wodurch ein Heilungstraining für Situationen mit mehreren Heilungszielen ermöglicht wird. Mit einem Heilungs-Trainingsdummy können bis zu sieben Heilungs-Sekundärziele verknüpft sein (für insgesamt acht Heilungsziele).
FQN: abl.npc.ability.utility.training_dummy_heal_summon_aoe
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 6 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If TARGET does not have at least 6 of any effects from Heilungstraining-Sekundärziel
Heilungstraining-Sekundärziel
Durch die Verwendung dieses Gegenstands auf einem Heilungs-Trainingsdummy wird ein Heilungs-Sekundärziel erzeugt, wodurch ein Heilungstraining für Situationen mit mehreren Heilungszielen ermöglicht wird. Mit einem Heilungs-Trainingsdummy können bis zu sieben Heilungs-Sekundärziele verknüpft sein (für insgesamt acht Heilungsziele).
FQN: abl.npc.ability.utility.training_dummy_heal_summon_aoe
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 7
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 7 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If TARGET does not have at least 7 of any effects from Heilungstraining-Sekundärziel
Heilungstraining-Sekundärziel
Durch die Verwendung dieses Gegenstands auf einem Heilungs-Trainingsdummy wird ein Heilungs-Sekundärziel erzeugt, wodurch ein Heilungstraining für Situationen mit mehreren Heilungszielen ermöglicht wird. Mit einem Heilungs-Trainingsdummy können bis zu sieben Heilungs-Sekundärziele verknüpft sein (für insgesamt acht Heilungsziele).
FQN: abl.npc.ability.utility.training_dummy_heal_summon_aoe
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 8
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 8 effects with the tag tag.abl.npc.ability.utility.training_dummy_heal.aoe_target_fully_healed
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [hidden] [1s]
Effect #4Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. ship. legacy. inst_ operations_ training_ dummy Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141047573100197536 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook respawn_healing
- [does not expire]
Heilungstraining-Sekundärziel
Dieses Heilungs-Sekundärziel ermöglicht ein Heilungstraining für Situationen mit mehreren Heilungszielen.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.npc. ability. utility. training_ dummy_ heal. is_ healing_ dummy abl. , tag.utility. friendly_ pull_ immunity abl. npc. ability. utility. training_ dummy_ heal. is_ aoe_ healing_ dummy Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16141046473588569887 Combat log ID: 4185239471522231 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/5 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Heilungs-Trainingsdummy
Heilungs-Trainingsdummy
FQN: abl.npc.ability.utility.training_dummy_heal
- Immobilize but allow rotation
- Stun the TARGET
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. blind abl. , tag.debuff. fear abl. debuff. sleep - Associate 0 with 1 HP
- 2
- When character receives an effect with tags tag.
abl. npc. ability. utility. training_dummy_heal. signal_start_healing_round
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,99
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,99
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #7 to TARGET from CASTER
- When character receives an effect with tags tag.
- 3
- When character receives an effect, not more than every 1 Sek.
- When character receives healing, not more than every 1 Sek.
Override target to:
- Master
- Pet = (int) 2
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [hidden] [0.5s]
Effect #6Slot: Buff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141045374076938698 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/6 - Set Duration
- [hidden] [does not expire]
Effect #7Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141044274565311417 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/7 - Set Stack Limit
- 1
- When character receives healing
Only when the following conditions are met:
- If hitpoints of TARGET = 100%
Perform the following actions:
- Add effect #8 to TARGET from TARGET
- Remove this effect
- [hidden] [does not expire]
[HIDDEN]Fully HealedSlot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. not_ aoe_ healable Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141060767239700740 Combat log ID: 4185239471522247 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/8 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectutility. training_dummy_fullyhealed - Set Untargetable
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Add effect #11 to TARGET from TARGET
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.npc.ability.utility.training_dummy_heal.is_main_healing_dummy
Perform the following actions:
- Add effect #9 to TARGET from TARGET
- 4
- When effect is applied
Override target to:
- Master
- Pet = (int) 2
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.npc.ability.utility.training_dummy_heal.is_aoe_healing_dummy
Perform the following actions:
- Add effect #9 to TARGET from TARGET
- [hidden] [does not expire]
Vollständig geheilt
Vergeltungsvorbereitung ...Slot: Buff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Tags: tag. abl. npc. ability. utility. training_ dummy_ heal. aoe_ target_ fully_ healed Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141059667728073715 Combat log ID: 4185239471522251 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/9 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #10Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. npc. ability. utility. training_ dummy_ heal. signal_ start_ healing_ round Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141083833840312351 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/10 - Set Duration
- [0.5s]
Heilungstrainingsziel vollständig geheilt
Ein Heilungstrainingsziel wurde vollständig geheilt.Slot: Buff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141084933351947936 Combat log ID: 4185239471522264 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/11 - Set Duration
- [hidden] [0.1s]
Effect #12Slot: Buff Duration: 0.1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1 Sek.
- Max Duration = (time) 0.1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141081634817058233 FQN: abl. npc. ability. utility. training_ dummy_ heal_ shared_ finite_ hp_ logic/11/12 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER has one effect from 2.000.000 Gesundheit
2.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_500k_health
Perform the following actions:
- Execute ability Heilungs-Trainingsdummy (modulierte Gesundheit) from TARGET to TARGET
Heilungs-Trainingsdummy (modulierte Gesundheit)
FQN: abl.npc.ability.utility.training_dummy_heal_shared_finite_hp_logic
- Execute ability 2.000.000 Gesundheit from TARGET to TARGET
2.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_500k_health
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has one effect from 6.000.000 Gesundheit
6.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_1mil_health
Perform the following actions:
- Execute ability Heilungs-Trainingsdummy (modulierte Gesundheit) from TARGET to TARGET
Heilungs-Trainingsdummy (modulierte Gesundheit)
FQN: abl.npc.ability.utility.training_dummy_heal_shared_finite_hp_logic
- Execute ability 6.000.000 Gesundheit from TARGET to TARGET
6.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_1mil_health
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER has one effect from 10.000.000 Gesundheit
10.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_15mil_health
Perform the following actions:
- Execute ability Heilungs-Trainingsdummy (modulierte Gesundheit) from TARGET to TARGET
Heilungs-Trainingsdummy (modulierte Gesundheit)
FQN: abl.npc.ability.utility.training_dummy_heal_shared_finite_hp_logic
- Execute ability 10.000.000 Gesundheit from TARGET to TARGET
10.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_15mil_health
- 4
- When effect is applied
Only when the following conditions are met:
- If CASTER has one effect from 20.000.000 Gesundheit
20.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_25mil_health
Perform the following actions:
- Execute ability Heilungs-Trainingsdummy (modulierte Gesundheit) from TARGET to TARGET
Heilungs-Trainingsdummy (modulierte Gesundheit)
FQN: abl.npc.ability.utility.training_dummy_heal_shared_finite_hp_logic
- Execute ability 20.000.000 Gesundheit from TARGET to TARGET
20.000.000 Gesundheit
FQN: abl.npc.ability.utility.training_dummy_heal_25mil_health
- 5
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Execute ability Heilungstraining-Beleber from TARGET to TARGET
Heilungstraining-Beleber
Durch die Verwendung dieses Gegenstands wird diesem Heilungs-Trainingsdummy und allen verknüpften Sekundärzielen ein "Belebt"-Effekt gewährt, wodurch die erhaltene Heilung um 3% erhöht wird.
FQN: abl.npc.ability.utility.training_dummy_heal_healing_buff
- 6
- When effect expires
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.npc.ability.utility.training_dummy_heal.healing_round_in_progress
Perform the following actions:
- Add effect #10 to TARGET from CASTER