1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. boss_1
  9. spy_fire_turret_new

Hochleistungslaser

terminate

Hochleistungslaser

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Hochleistungslaser
2
forcequake
Hochleistungslaser
3
terminate
Hochleistungslaser
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_beam, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_impact
    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy.laser_locked_on
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 4
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy.​laser_locked_on
        OR
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    terminateEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET