Intrinsisches Regenerieren

Intrinsisches Regenerieren
(Übersetzung fehlt)
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140967200932316944 |
Combat log ID: | 810653602283520 |
FQN: | abl. |
Star Wars name: | Intrinsisches Regenerieren |
In anderen Sprachen: | Intrinsic Regeneration Régénération intrinsèque |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 5 Sek. # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141099548863090441 FQN: abl. player. regen/0/1 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag tag.abl.regen.override
- If CASTER is in combat
- If CASTER is alive
Perform the following actions:
- Regen force
- 2
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER is in combat
- If CASTER is alive
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- 3
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag tag.abl.regen.override
- If CASTER does not have any effect with the tag 311967508502402842
- If CASTER is not in combat
- If CASTER is alive
Perform the following actions:
- Regen force
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- 4
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag 311967508502402842
- If CASTER is not in combat
- If CASTER is alive
Perform the following actions:
- Regen Health
- Amount = (float) 0
- Amount Percent Of Max = (float) 0
- [hidden] [10s]
Effect #2
Slot: Other (not visible) Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. recently_ in_ combat Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) recentlyInCombat
- Max Stack Count = (int) 1
Conditions: - <
- Can only be called by other effects
- If CASTER is in combat
- If CASTER is alive
Global ID: 16141096250328203872 FQN: abl. player. regen/0/2 - Set Duration
- [hidden] [does not expire]
Effect #3
Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 5 Sek. # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141097349839831987 FQN: abl. player. regen/0/3 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag tag.abl.utility.ap_decay_override
- If CASTER does not have any effect with the tag 4187674155142919082
- If CASTER does not have any effect with the tag 311967508502402842
- If CASTER is not in combat
- If CASTER is alive
Perform the following actions:
- Decay Action Points
- Action Points = (int) 1