1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_3
  9. ground
  10. carbonize

Karbonisieren

carbonize

Karbonisieren

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonize
Karbonisieren
2
carbonizeKarbonisiert – Handlungsunfähig.
3
carbonize
Karbonisieren
4
damagereducedSchaden verringert (Tech) – Verursachter Schaden verringert.
  • [hidden] [0s]
    carbonizeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.carbonize_single.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [4s]
    carbonizeKarbonisiert
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2s]
    carbonizeEffect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [10s]
    damagereducedSchaden verringert (Tech)
    Verursachter Schaden verringert.

  • 1
    • When effect is applied

    Perform the following actions: