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  3. unique
  4. mtx
  5. treek
  6. tank
  7. st_damage_taunt

Klektuhkuh-Thleek

treek_klektuhkuh_thleek

Klektuhkuh-Thleek

Treek wirft einen Speer auf ein feindliches Ziel, der <<1>> Waffenschaden verursacht, das Ziel <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang für <<2>> körperlichen Schaden bluten lässt und zusätzliche Bedrohung erzeugt.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.mtx.treek.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
2
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
3
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
4
bloomingShotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
5
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
  • [hidden] [5s]
    treek_klektuhkuh_thleekEffect #1

  • 1
    • When character takes damage that does not get redirected, not more than every 6 Sek. from tag tag.abl.treek.klektuhkuh_thleek_initial_hit

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [5s]
    treek_klektuhkuh_thleekEffect #2

  • 1
    • When character receives an effect with tags tag.abl.treek.klektuhkuh_thleek_projectile_finished, not more than every 6 Sek.

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​treek.​klektuhkuh_thleek_projectile_finished applied by CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0s]
    treek_klektuhkuh_thleekEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 9
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0,75
      - Standard Health Percent Max = (float) 0,083
      - Standard Health Percent Min = (float) 0,083
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,45
      - Coefficient = (float) 0,83
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.companion.unique.mtx.treek.st_damage_taunt.spear_throw
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [15s]
    bloomingShotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.treek.st_damage_taunt.bleed_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,75
      - Standard Health Percent Max = (float) 0,0184
      - Standard Health Percent Min = (float) 0,0184
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,184
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [1s]
    treek_klektuhkuh_thleekKlektuhkuh-Thleek