1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. treek
  6. tank
  7. st_damage_taunt

Klektuhkuh-Thleek

treek_klektuhkuh_thleek

Klektuhkuh-Thleek

Treek wirft einen Speer auf ein feindliches Ziel, der <<1>> Waffenschaden verursacht, das Ziel <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang für <<2>> körperlichen Schaden bluten lässt und zusätzliche Bedrohung erzeugt.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.treek.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
2
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
3
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
4
bloomingShotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
5
treek_klektuhkuh_thleek
Klektuhkuh-Thleek
  • [hidden] [5s]
    treek_klektuhkuh_thleekEffect #1

    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Remove this effect
  • [hidden] [5s]
    treek_klektuhkuh_thleekEffect #2

    • When NPC with this effect receives an effect with tags 17493654965206092334

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​treek.​klektuhkuh_thleek_projectile_finished applied by TARGET
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Remove this effect
  • [hidden] [0s]
    treek_klektuhkuh_thleekEffect #3

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 9
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.75
      - Standard Health Percent Max = (float) 0.083
      - Standard Health Percent Min = (float) 0.083
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.45
      - Coefficient = (float) 0.83
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Play appearance epp . companion . unique . mtx . treek . st_damage_taunt . spear_throw
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [15s]
    bloomingShotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

    • When effect ticks

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . treek . st_damage_taunt . bleed_tick
    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.75
      - Standard Health Percent Max = (float) 0.0184
      - Standard Health Percent Min = (float) 0.0184
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.184
      - Health Steal Percentage = (float) 0
  • [1s]
    treek_klektuhkuh_thleekKlektuhkuh-Thleek