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Kolto-Salve

healbomb

Kolto-Salve

Erzeugt eine bleibende lindernde Kolto-Wolke mit einem Durchmesser von 8 Metern. Heilt <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um <<1>>.

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
healbomb
Kolto-Salve
2
healbomb
Kolto-Salve
  • [hidden] [0s]
    healbombEffect #1

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3.3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp . trooper . kolto_bomb . kolto_bomb_cast
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [6s]
    healbombKolto-Salve

    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is a friend of CASTER
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . trooper . kolto_bomb . kolto_bomb_heal, dependent on calling effect
    • Heal the TARGET with Force for 0,95*BonusHeal + 0,047*StandardHealth, causing no threat