1. Fähigkeiten
  2. exp
  3. seasons
  4. 02
  5. ep_02
  6. boss_group_03
  7. geno_prime_jet_pack_exit_phase

Kraftentladung

Kraftentladung

Gibt eine Energiewelle ab, die bei allen, die davon getroffen werden, massiven Schaden verursacht und sie zurückstößt.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powerarmorAnzug gesperrt – Bei gesperrtem Anzug ist die Verteidigung des Rattenfängers um 50% reduziert, er ist bewegungsunfähig, kann nicht angreifen und ist immun gegen jegliche Kontrolleffekte.
2
Kraftentladung
3
Kraftentladung
  • [does not expire]
    powerarmorAnzug gesperrt
    Bei gesperrtem Anzug ist die Verteidigung des Rattenfängers um 50% reduziert, er ist bewegungsunfähig, kann nicht angreifen und ist immun gegen jegliche Kontrolleffekte.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​the_ratcatcher.​is_jetpacking
    • Immobilize and prevent rotation
    • Modify meta stat Aktionspunktkosten der Fähigkeit for effects from tag tag.abl.utility.is_basic_attack, increase by 50
    • Modify stat Nahkampfverteidigung, increase by -0,5
    • Modify stat Fernkampfverteidigung, increase by -0,5
    • Modify stat Tech-Resistenz, increase by -0,5
    • Modify stat Machtresistenz, increase by -0,5
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.exp.01.makeb.world.hub2.imperial.the_specialists.the_ratcatcher.mine_field.exit_loop_exit, dependent on calling effect
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.exp.seasons.02.ep_02.boss_group_03.exit_jet_pack_exit_02, dependent on calling effect
  • [hidden] [45s]
    Effect #2

  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw