1. Fähigkeiten
  2. jedi_knight
  3. skill
  4. concentration
  5. force_flagellation

Macht-Geißelung

novasaber

Macht-Geißelung

Hieb und Sturmhieb verursachen <<1>> zusätzlichen Energie-Machtschaden. Außerdem überwältigt durch Machtschwung und Fokussierter Ausbruch verursachter Schaden Ziele <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Überwältigte Ziele erleiden 10% mehr Schaden durch Bereichsangriffe.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_knight.sentinel.concentration
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration
  • apc.tutorial.knight.sentinel.concentration.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
novasaber
Macht-Geißelung
2
novasaber
Macht-Geißelung
3
cbt_st_overwhelmedÜberwältigt (Mental) – Durch Bereichsangriffe erlittener Schaden erhöht.
  • [hidden] [does not expire]
    novasaberEffect #1

  • 1

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.xp1.proc1, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.jedi_knight.focused_burst and tag.abl.jedi_knight.force_sweep that does not get redirected

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    novasaberEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,015
      - Standard Health Percent Min = (float) 0,009
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,12
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [45s]
    cbt_st_overwhelmedÜberwältigt (Mental)
    Durch Bereichsangriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions: