1. Fähigkeiten
  2. jedi_consular
  3. force_barrier

Machtbarriere

forcebarriersage

Machtbarriere

Kanalisiert eine schützende Barriere um dich herum, die dich immun gegen Schadenseffekte, Kontrolleffekte und andere negative Effekte macht, und baut bis zu 4 Ladungen für Ausdauernde Bastion auf, die <<1>> Schaden pro Ladung absorbiert und dir nach dem Ende der Kanalisierung bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang Immunität gegen Unterbrechungen gewährt. Die Fähigkeit unterliegt nicht der allgemeinen Abklingzeit und kann eingesetzt werden, wenn du kontrolliert wirst.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.jedi_consular.sage.base
  • apc.tutorial.consular.sage.seer.8
  • apc.tutorial.consular.sage.telekinetics.8
  • apc.tutorial.consular.sage.balance.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersageMachtbarriere – Immun gegen jeglichen Schaden, Kontrolleffekte und andere negative Effekte. Baut Ladungen von Ausdauernde Bastion auf.
2
forcebarriersageAusdauernde Bastion (1) – Absorbiert eine geringe Schadensmenge.
3
forcebarriersageAusdauernde Bastion (2) – Absorbiert eine mittlere Schadensmenge.
4
forcebarriersageAusdauernde Bastion (3) – Absorbiert eine große Schadensmenge.
5
forcebarriersageAusdauernde Bastion (4) – Absorbiert eine erhebliche Schadensmenge.
6
unleashUnerschütterlich – Kann nicht unterbrochen werden.
  • [does not expire]
    forcebarriersageMachtbarriere
    Immun gegen jeglichen Schaden, Kontrolleffekte und andere negative Effekte. Baut Ladungen von Ausdauernde Bastion auf.

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Machtresistenz, increase by 200
    • Modify stat Tech-Resistenz, increase by 200
    • Modify stat Nahkampfverteidigung, increase by 200
    • Modify stat Fernkampfverteidigung, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Mark as neutralized
    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141138232577321676 – not found, with a rank >= 1

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​proficiency.​armor.​light applied by TARGET
        AND
        • If TARGET has the ability 16140906954270481080 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Heal the TARGET for (1% of its HP), causing no threat
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_wall . exit_player, dependent on calling effect
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
  • [does not expire]
    unleashUnerschütterlich
    Kann nicht unterbrochen werden.