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Machtbarriere

forcebarriersorcerer

Machtbarriere

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.tython.imperial.boss.master_oric.master_oric
  • class.npc.qtr.flashpoint.tython.republic.boss.lord_goh.lord_goh

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersorcerer
Machtbarriere
2
forcebarriersorcererMachtbarriere – Immun gegen jeglichen Schaden, Kontrolleffekte und andere negative Effekte.
3
forcebarriersorcerer
Machtbarriere
4
forcebarriersorcerer
Machtbarriere
  • [hidden] [1s]
    forcebarriersorcererEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.tython.shared.boss.boss_3.overload, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    forcebarriersorcererMachtbarriere
    Immun gegen jeglichen Schaden, Kontrolleffekte und andere negative Effekte.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Machtresistenz, increase by 200
    • Modify stat Tech-Resistenz, increase by 200
    • Modify stat Nahkampfverteidigung, increase by 200
    • Modify stat Fernkampfverteidigung, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force
  • 2
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​knockdown, tag.​abl.​debuff.​lift, tag.​abl.​debuff.​silence, tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force
    • Dispel all effects from tags 0, tag.​abl.​debuff.​damage_vulnerability, 3198484067459990840, tag.​abl.​debuff.​armor_reduced, tag.​abl.​debuff.​damage_reduced, tag.​abl.​debuff.​healing_reduced, 9512631560023633215, tag.​abl.​debuff.​defense_reduced, 16411176098557351739, tag.​abl.​debuff.​accuracy_reduced, tag.​abl.​debuff.​taunt
    • Dispel all effects from tags tag.​abl.​debuff.​shock, tag.​abl.​debuff.​damage_over_time, 10926772235696702711, tag.​abl.​debuff.​burn, tag.​abl.​debuff.​bleed, 15148778261333926839, tag.​abl.​debuff.​crush
  • 3
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook fire_falling_rock (object self = Target)
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Execute hydra hook fire_falling_rock_player
  • 5
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_wall.exit_player, dependent on calling effect
  • 6
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_wall.exit_player, dependent on calling effect
  • 7
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_wall.loop_player, dependent on calling effect
  • 8
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_wall.loop_player, dependent on calling effect
  • [hidden] [15s]
    forcebarriersorcererEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.tython.shared.boss.boss_3.ceiling_collapse, dependent on calling effect
  • [0s] [not displayed]
    forcebarriersorcererEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,5, 24° pitch, 0° yaw