1. Fähigkeiten
  2. operation
  3. oricon
  4. palace
  5. trash
  6. honor_guard_light
  7. force_storm_persist

Machtsturm

forceStorm

Machtsturm

Ruft einen Machtsturm über dem Zielgebiet herbei, der hohen Schaden bei allen Zielen darin verursacht. Betroffene Gegner werden außerdem um 30% verlangsamt, solange sie im Wirkungsbereich sind. Schwächerer Sturm bei kürzerer Abklingzeit. Balanciert, davon ausgehend, dass der Spieler 3 Ticks Schaden erleidet, bevor er das Gebiet verlässt.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.palace.trash.honor_guard_light

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceStorm
Machtsturm
2
forceStorm
Machtsturm
  • [hidden] [6s]
    forceStormEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.the_emperor.force_storm_cast
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    forceStormEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0