1. Fähigkeiten
  2. itm
  3. potion
  4. biochem
  5. medpac
  6. companion
  7. prototype
  8. grade11

Medizinische Prototyp-Kyrprax-Einheit

6_0_medpack_greenvariant

Medizinische Prototyp-Kyrprax-Einheit

Stellt bei dir und deinem Gefährten <<2>> Gesundheit wieder her und weitere <<3>> Gesundheit über <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Nur einmal pro Kampf einsetzbar. Die wiederhergestellte Gesundheit richtet sich nach der Stufe und nimmt bis Stufe 75 zu.

Eigenschaften

Conditions

Metadaten

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
6_0_medpack_greenvariant
Medizinische Prototyp-Kyrprax-Einheit
2
6_0_medpack_greenvariantMedizinische Prototyp-Kyrprax-Einheit – Regelmäßige Heilung.
3
6_0_medpack_greenvariant
Medizinische Prototyp-Kyrprax-Einheit
  • [0s] [not displayed]
    6_0_medpack_greenvariantEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,54 to 0,66)*StandardHealth, causing no threat
    • Play appearance epp . itm . potion . medpac . restore_health_target
    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,81 to 0,97)*StandardHealth, causing no threat
    • Play appearance epp . itm . potion . medpac . restore_health
    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [15s]
    6_0_medpack_greenvariantMedizinische Prototyp-Kyrprax-Einheit
    Regelmäßige Heilung.

    • When effect ticks

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . agent . kolto_probe . heal, dependent on calling effect
    • Heal the TARGET for 0,05*StandardHealth, causing no threat
  • [hidden] [does not expire]
    6_0_medpack_greenvariantEffect #3

    • When CASTER exits combat

    Only when the following conditions are met:

      • Can only by called by other effects

    Perform the following actions:

    • Remove this effect