1. Fähigkeiten
  2. companion
  3. unique
  4. kotfe
  5. zoom
  6. tank
  7. aoe_pull_mk2

Mehrfach-Ranziehen

grapple

Mehrfach-Ranziehen

Feuert einen Mehrfach-Enterhaken in einem breiten Kegel vor dem Gefährten ab, zieht die nächsten drei Ziele zu sich und erzeugt ein hohes Maß an Bedrohung. Wirkt nur bei Zielen, die sich im Kampf befinden, nicht in Deckung sind und keine Boss-Immunität haben.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.kotfe.zoom.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Mehrfach-Ranziehen
2
grapple
Mehrfach-Ranziehen
3
grapple
Mehrfach-Ranziehen
4
grapple
Mehrfach-Ranziehen
5
grapple
Mehrfach-Ranziehen
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.companion.grapple.grapple_cast_anim, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast_vfx
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    grappleEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation