Mehrfach-Ranziehen

Mehrfach-Ranziehen
Feuert einen Mehrfach-Enterhaken in einem breiten Kegel vor dem Gefährten ab, zieht die nächsten drei Ziele zu sich und erzeugt ein hohes Maß an Bedrohung. Wirkt nur bei Zielen, die sich im Kampf befinden, nicht in Deckung sind und keine Boss-Immunität haben.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141148335365222303 |
Combat log ID: | 3895157380349952 |
FQN: | abl. |
Star Wars name: | Mehrfach-Ranziehen |
In anderen Sprachen: | Multi-Grapple Grappin multiple |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1
Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140978698004736066 FQN: abl. companion. weapon_ set. sniper_ rifle. tank. aoe_ pull_ mk2/5/1 - 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Play appearance epp.
companion. , dependent on calling effectgrapple. grapple_cast_anim
- [0s] [not displayed]
Effect #2
Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140979797516364535 FQN: abl. companion. weapon_ set. sniper_ rifle. tank. aoe_ pull_ mk2/5/2 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Direction = Forward
- Sort Type = Closest
- Distance = 32m
- Angle = (float) 179
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Unbeugsam
Unbeugsam
Immun gegen kinetische Effekte und Niederschlagen.
FQN: abl.npc.ability.utility.physics_immunity
Failure message: Target is Immune
- If TARGET does not have one effect from Boss-Immunität
Boss-Immunität
Immun gegen unschädlich machende und bewegungseinschränkende Effekte.
FQN: abl.npc.ability.utility.boss_immunity
Failure message: Target is Immune
- If CASTER does not have 1 or more effects with the tag tag.abl.pvp.pull_blocker
Failure message: Cannot be used while in a safe zone.
- If TARGET does not have 1 or more effects with the tag tag.abl.buff.cover_bonuses
Failure message: Cannot be used against a target in cover.
- If TARGET is not in cover
- If TARGET is in combat
- If TARGET is alive
- If TARGET is an enemy
- If CASTER is positioned 4m to 32m to melee distance of TARGET
- If TARGET does not have one effect from
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [0s]
Effect #3
Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140980897027992744 FQN: abl. companion. weapon_ set. sniper_ rifle. tank. aoe_ pull_ mk2/5/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast_vfx - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 1,6
- Standard Health Percent Min = (float) 1,6 - Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4
Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140981996539621213 FQN: abl. companion. weapon_ set. sniper_ rifle. tank. aoe_ pull_ mk2/5/4 - 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0
- [hidden] [1.5s]
Effect #5
Slot: Debuff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140983096051241230 FQN: abl. companion. weapon_ set. sniper_ rifle. tank. aoe_ pull_ mk2/5/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation