1. Fähigkeiten
  2. trooper
  3. mortar_volley

Mörserhagel

deathfromabove

Mörserhagel

Feuert einen Hagel von Mörsergranaten auf den Zielbereich und verursacht für die Dauer <<1>> Kinetikschaden bei bis zu 8 Gegnern innerhalb von 5 Metern. Schwache und normale Ziele werden durch den Angriff niedergeschlagen. Verbraucht während der Dauer 30 Kraftzellen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.trooper.commando.base
  • apc.tutorial.trooper.commando.combat_medic.6
  • apc.tutorial.trooper.commando.gunnery.7
  • apc.tutorial.trooper.commando.assault_specialist.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathfromabove
Mörserhagel
2
deathfromabove
Mörserhagel
3
thrownNiedergeschlagen – Handlungsunfähig.
  • [hidden] [does not expire]
    deathfromaboveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.gtaoe_reticle.republic.scale_5m_v2016
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​reserve_powercell

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
          Failure message: Insufficient Energy Cells
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.end
    • Dispel all effects from tags tag.​abl.​trooper.​reserve_powercell
  • [hidden] [0s]
    deathfromaboveEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20m to 100m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.tick_long_range_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 10m to 20m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.tick_mid_range_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 10m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.tick_short_range_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 4
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,073333
      - Standard Health Percent Min = (float) 0,033333
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,533333
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownNiedergeschlagen
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1, 85° pitch, 0° yaw