1. Fähigkeiten
  2. npc
  3. ability
  4. droid
  5. probe_droid
  6. scan_for_enemy

Nach Feinden scannen

diagnosticscan

Nach Feinden scannen

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
diagnosticscan
Nach Feinden scannen
2
diagnosticscan
Nach Feinden scannen
3
diagnosticscan
Nach Feinden scannen
4
diagnosticscanAlarmbereitschaft – Mögliche getarnte Feinde entdeckt.
  • [0s] [not displayed]
    diagnosticscanEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.probe_droid.scan_for_enemy.cast, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    diagnosticscanEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.probe_droid.scan_for_enemy.target, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.probe_droid.scan_for_enemy.target_stealthed, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    diagnosticscanEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [20s]
    diagnosticscanAlarmbereitschaft
    Mögliche getarnte Feinde entdeckt.

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect