1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. difficulty_4
  10. energy_sphere
  11. pulsating_energy

Pulsierende Energie

backlash

Pulsierende Energie

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.energy_sphere

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backlash
Pulsierende Energie
2
5
shockedPulsierende Energie – Regelmäßiger Energieschaden bei allen Spielern in der Nähe. Reichweite und Schaden erhöhen sich mit der Zeit.
3
backlash
Pulsierende Energie
4
5
chargedplatingDesynchronisierung – Verringert den Schaden durch Pulsierende Energie.
5
5
backlash
Pulsierende Energie
  • [hidden] [1.5s]
    backlashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.target_ring_warning, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [60s]
    shockedPulsierende Energie
    Regelmäßiger Energieschaden bei allen Spielern in der Nähe. Reichweite und Schaden erhöhen sich mit der Zeit.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_has_pulsating_energy_buff
  • 4
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_1, dependent on calling effect
  • 5
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_2, dependent on calling effect
  • 6
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_3, dependent on calling effect
  • 7
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_4, dependent on calling effect
  • 8
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 5

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_5, dependent on calling effect
  • 9
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 0m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,015
      - Standard Health Percent Min = (float) 0,015
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from TARGET
  • 10
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have 5 or more effects with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_has_pulsating_energy_debuff

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 11
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    backlashEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.target_tick, dependent on calling effect
  • [60s]
    chargedplatingDesynchronisierung
    Verringert den Schaden durch Pulsierende Energie.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    backlashEffect #5

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: