1. Fähigkeiten
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. boss
  7. tank_gtaoe_missiles

Raketeneinschlag

marktarget

Raketeneinschlag

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
marktarget
Raketeneinschlag
2
marktarget
Raketeneinschlag
  • [0s] [not displayed]
    marktargetEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Random
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [6s]
    marktargetEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.gtaoe_missiles_target, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_charged_burst_explosion, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Sort Type = Closest
      - Radius = 2.4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged