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  3. rishi
  4. boss
  5. buddy_battledroid
  6. battledroid
  7. resonant_explosive_probe_distributor

Resonanz-Sprengsonden

explosiveprobe

Resonanz-Sprengsonden

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.boss.buddy_battledroid.battledroid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Explosive Probe Distro-Tique
2
10
reload
Stacking Mine Duration
3
explosiveprobe
Resonanz-Sprengsonden
4
explosiveprobe
Resonanz-Sprengsonden
  • [hidden] [0.6s]
    explosiveprobe [HIDDEN]Explosive Probe Distro-Tique

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [21s]
    reload [HIDDEN]Stacking Mine Duration

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Modify meta stat Effektdauer for effects from tag tag.abl.operation.rishi.boss.buddy_battledroid.battledroid.has_resonant_explosive_probe, increase by 5.25 Sek.
  • 2
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Modify meta stat Effektdauer for effects from tag tag.abl.operation.rishi.boss.buddy_battledroid.battledroid.has_resonant_explosive_probe, increase by 3.5 Sek.
  • 3
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Modify meta stat Effektdauer for effects from tag tag.abl.operation.rishi.boss.buddy_battledroid.battledroid.has_resonant_explosive_probe, increase by 2.0999999 Sek.
  • [0s] [not displayed]
    explosiveprobeEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​has_resonant_explosive_probe
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER