Rückstoßkontrolle
Rückstoßkontrolle
Wenn du zweimal hintereinander Ladungssalve einsetzt, Schnellziehen oder Gezielter Schuss einmal einsetzt oder Durchdringende Geschosse abschließt, wird nun die Abklingzeit von Trickschuss beendet.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141038607547314474 |
Combat log ID: | 2302093880721408 |
FQN: | abl. |
Star Wars name: | Rückstoßkontrolle |
In anderen Sprachen: | Recoil Control Contrôle du recul |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140993052180758768 FQN: abl. smuggler. skill. sharpshooter. recoil_ control/10/1 - 1
- After Ladungssalve is activated by CASTER
Ladungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.smuggler.charged_burst
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After Gezielter Schuss is activated by CASTER
Gezielter Schuss
Feuert einen gut gezielten Schuss ab, der <<1>> Waffenschaden verursacht. "Gezielter Schuss" ignoriert 20 % der Rüstung des Ziels. Erfordert zwei Blaster.
FQN: abl.smuggler.skill.sharpshooter.aimed_shot
- After Schnellziehen is activated by CASTER
Schnellziehen
Feuert blitzschnelle Schüsse ab, die <<1>> Waffenschaden verursachen. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit. Erfordert zwei Blaster.
FQN: abl.smuggler.quickdraw
- When character receives an effect with tags tag.
abl. smuggler. reset_trickshot
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After
- [hidden] [5s]
Effect #2Slot: Buff Duration: 5 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140989753645891529 FQN: abl. smuggler. skill. sharpshooter. recoil_ control/10/2 - Set Duration
- 1
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 2
- After an ability is activated with tags tag.
abl. or tag.smuggler. pistol_ability abl. by CASTERsmuggler. tech_attack
Perform the following actions:
- Remove this effect
- After an ability is activated with tags tag.
- [hidden] [5s]
Effect #3Slot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140990853157518362 FQN: abl. smuggler. skill. sharpshooter. recoil_ control/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify cooldown of Trickschuss by -100%
Trickschuss
Feuert einen blinden Folgeschuss auf das Ziel ab, der <<1>> Waffenschaden verursacht. Diese Fähigkeit ist nur 5 Sekunden lang im Anschluss an Ladungssalve, Gezielter Schuss, Schnellziehen oder eine komplette Kanalisierung von Durchdringende Geschosse möglich. Erfordert beide Blaster.
FQN: abl.smuggler.skill.sharpshooter.trickshot
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. reactive_shots. proc
- 2
Perform the following actions:
- Remove this effect