1. Fähigkeiten
  2. agent
  3. sleep_dart

Schlafpfeil

sleepdart

Schlafpfeil

Versetzt das Ziel 60 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig. Die Fähigkeit kann nur in Tarnung eingesetzt werden und wirkt nicht gegen Ziele im Kampf. Es kann immer nur ein Ziel gleichzeitig unschädlich gemacht werden. Wirkt nicht bei Droiden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sleepdart
Schlafpfeil
2
blindedSchlafend (Mental) – Handlungsunfähig. Wird bei Schaden beendet.
3
blindedSchlafend (Mental) – Handlungsunfähig. Wird bei Schaden beendet.
4
genericinjection1Beruhigungsmittel (Tech) – Verursachter Schaden reduziert.
  • [hidden] [0s]
    sleepdartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.sleep_dart.sleep_dart_real
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    genericinjection1Beruhigungsmittel (Tech)
    Verursachter Schaden reduziert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.agent.skill.medic.sedatives.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions: