Schlafpfeil
Schlafpfeil
Versetzt das Ziel 60 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig. Die Fähigkeit kann nur in Tarnung eingesetzt werden und wirkt nicht gegen Ziele im Kampf. Es kann immer nur ein Ziel gleichzeitig unschädlich gemacht werden. Wirkt nicht bei Droiden.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | CC |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141142962629622767 |
Combat log ID: | 814888440037376 |
FQN: | abl. |
Star Wars name: | Schlafpfeil |
In anderen Sprachen: | Sleep Dart Fléchette soporifique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Global ID: 16140961974027718613 FQN: abl. agent. sleep_ dart/12/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. sleep_dart. sleep_dart_real - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If the Tech spell hit
- If TARGET is not a player
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If the Tech spell hit
- If TARGET is a player
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [60s]
Schlafend (Mental)
Handlungsunfähig. Wird bei Schaden beendet.Slot: Debuff Duration: 60 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. dart_ ability abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek. - Set type to Negative, ignore token threat, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140960874516087040 Combat log ID: 814888440037636 FQN: abl. agent. sleep_ dart/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Stun the TARGET
- Play appearance epp.
agent. , dependent on calling effectsleep_dart. target_loop
- 2
- When character takes damage that does not get redirected
Perform the following actions:
- Remove this effect
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [8s]
Schlafend (Mental)
Handlungsunfähig. Wird bei Schaden beendet.Slot: Debuff Duration: 8 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. dart_ ability abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8 Sek.
- Max Duration = (time) 8 Sek. - Set type to Negative, ignore token threat, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140959775004459187 Combat log ID: 814888440037822 FQN: abl. agent. sleep_ dart/12/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Stun the TARGET
- Play appearance epp.
agent. , dependent on calling effectsleep_dart. target_loop
- 2
- When character takes damage that does not get redirected
Perform the following actions:
- Remove this effect
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [10s]
Beruhigungsmittel (Tech)
Verursachter Schaden reduziert.Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. damage_ reduced Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, ignore token threat, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140967471585859414 Combat log ID: 814888440037743 FQN: abl. agent. sleep_ dart/12/4 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. medic. sedatives. debuff
- 2
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by -0,5