1. Fähigkeiten
  2. itm
  3. potion
  4. medpac
  5. ilvl_081
  6. biochem_target_prototype_medpac

Schmerzstillende Prototyp-Einheit

medkit

Schmerzstillende Prototyp-Einheit

Stellt bei dir und deinem Gefährten <<2>> Gesundheit wieder her und weitere <<3>> Gesundheit über <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Nur einmal pro Kampf einsetzbar. Die wiederhergestellte Gesundheit richtet sich nach der Stufe und nimmt bis Stufe 62 zu.

Eigenschaften

Conditions

Metadaten

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
medkit
Schmerzstillende Prototyp-Einheit
2
medkitSchmerzstillende Prototyp-Einheit – Regelmäßige Heilung.
3
medkit
Schmerzstillende Prototyp-Einheit
  • [0s] [not displayed]
    medkitEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 2

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,54 to 0,66)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health_target
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,54 to 0,66)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    medkitSchmerzstillende Prototyp-Einheit
    Regelmäßige Heilung.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • Heal the TARGET for 0,048*StandardHealth, causing no threat
  • [hidden] [does not expire]
    medkitEffect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect