Schnellschüsse
Schnellschüsse
Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.3.0 |
Global ID: | 16141066329429702707 |
Combat log ID: | 2980698713489408 |
FQN: | abl. |
Star Wars name: | Schnellschüsse |
In anderen Sprachen: | Rapid Shots Enchaînement de tirs |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Conditions: - If CASTER is not dual wielding, with weapon mode Ranged
Global ID: 16140930989383860830 FQN: abl. qtr. 1x3. event. investigation. republic. boss. rapid_ shots_ derester/2/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. pistol. flurry_of_bolts. fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 5
- Flurry Blows Max = (int) 5
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - If CASTER is dual wielding, with weapon mode Ranged
Global ID: 16140929889872232931 FQN: abl. qtr. 1x3. event. investigation. republic. boss. rapid_ shots_ derester/2/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. pistol. flurry_of_bolts. fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 10
- Flurry Blows Max = (int) 10
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged