1. Fähigkeiten
  2. qtr
  3. 1x3
  4. event
  5. investigation
  6. republic
  7. boss
  8. rapid_shots_derester

Schnellschüsse

flurryofbolts

Schnellschüsse

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x3.event.investigation.republic.boss.derester

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flurryofbolts
Schnellschüsse
2
flurryofbolts
Schnellschüsse
  • [0s] [not displayed]
    flurryofboltsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.pistol.flurry_of_bolts.fire
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 5
      - Flurry Blows Max = (int) 5
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [0s] [not displayed]
    flurryofboltsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.pistol.flurry_of_bolts.fire
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 10
      - Flurry Blows Max = (int) 10
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged