1. Fähigkeiten
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. boss_droid
  7. atk_turbulence

Schwere Neuralexplosion

turbulence

Schwere Neuralexplosion

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.star_fortress.boss.solo_boss.station_ai_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Schwere Neuralexplosion
2
turbulence
Schwere Neuralexplosion
3
accuracyreducedNeuralinterferenz – Nahkampf- und Fernkampfpräzision sowie kritische Trefferchance reduziert.
4
turbulence
Schwere Neuralexplosion
  • [hidden] [does not expire]
    turbulenceEffect #1

  • 1
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    turbulenceEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.flashpoint.star_fortress.boss.solo_boss.boss_droid.turbulence_cast_end
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,26
      - Standard Health Percent Min = (float) 0,21
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [6s]
    accuracyreducedNeuralinterferenz
    Nahkampf- und Fernkampfpräzision sowie kritische Trefferchance reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    turbulenceEffect #4