1. Fähigkeiten
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_3
  8. reflect

Schwertreflexion

saberreflectjuggernaut

Schwertreflexion

Reflektiert <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang alle direkten, auf ein einzelnes Ziel gerichteten Fernkampf-, Macht- und Tech-Angriffe auf den Angreifer. Der verursachte Reflektionsschaden ist begrenzt und erhöht sich mit jedem neuen Rang der Fähigkeit.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
saberreflectjuggernautReflektieren – Angriffe werden reflektiert.
  • [does not expire]
    saberreflectjuggernautReflektieren
    Angriffe werden reflektiert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_reflect.instant_player
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.reflect
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 8
    • Play appearance epp.jedi_knight.saber_reflect.reflect_player
  • 4
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
  • 5
    • When channel finished

    Perform the following actions:

    • Remove this effect