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  3. explosive_dart

Haftpfeil

koltoinhibitordart

Haftpfeil

Feuert einen Pfeil ab, der nach mehreren Sekunden explodiert. Schwache und normale Gegner geraten in Panik, wenn der Pfeil aktiv ist. Die Explosion verursacht bei bis zu 8 Gegnern in der Nähe <<1>> Kinetikschaden und senkt ihr Bewegungstempo <<1[%d Sekunden/%d Sekunde/%d Sekunden]>> lang um 60 %. Schwache und normale Ziele werden durch den Angriff niedergeschlagen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.bounty_hunter.mercenary.bodyguard_mods
  • apc.test.jrb.temp_ability
  • apc.bounty_hunter.mercenary.arsenal_mods
  • apc.bounty_hunter.mercenary.innovative_ordnance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinhibitordart
Haftpfeil
2
stunnedBetäubt – Handlungsunfähig.
3
knockdownNiedergeschlagen – Am Boden und handlungsunfähig.
4
koltoinhibitordartHaftpfeil – Explodiert gleich ...
5
movementslowedVerlangsamt (Tech) – Bewegungstempo gesenkt.
6
koltoinhibitordart
Haftpfeil
  • [hidden] [0s]
    koltoinhibitordartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.attach
    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [3.3s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_stun_exit, dependent on calling effect
  • [2s]
    knockdownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1,5, 20° pitch, 0° yaw
  • [3.4s]
    koltoinhibitordartHaftpfeil
    Explodiert gleich ...

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_explosion, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,111
      - Standard Health Percent Min = (float) 0,071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,91
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.bounty_hunter.mag_shot with result Crit or Deflect or Dodge or Glance or Glanced Crit or Miss or Ok

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When character takes damage that does not get redirected from tag tag.abl.merc_com.magnetic_trigger_dmg with result Crit or Glance or Glanced Crit or Miss or Ok or Resisted

    Only when the following conditions are met:

    Perform the following actions:

    • Remove this effect
  • [10s]
    movementslowedVerlangsamt (Tech)
    Bewegungstempo gesenkt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.adhesive_supplements.slow_loop, dependent on calling effect
    • Set movement speed to 40%
  • [hidden] [0.7s]
    koltoinhibitordartEffect #6

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.mag_shot.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,111
      - Standard Health Percent Min = (float) 0,071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,91
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0