1. Fähigkeiten
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_3
  8. adds
  9. sage_power_aura

Stärke fokussieren

Stärke fokussieren

Eigenschaften

Conditions

Metadaten

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Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Stärke fokussieren
2
Stärke fokussieren
3
cbt_st_protectedFeste Entschlossenheit – Erlittener Schaden reduziert.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/iokath/boss/tau/tau_focusingstrength_buff_field_01
      - On Tick Vfx = (string) operations/iokath/boss/tau/tau_focusingstrength_buff_cast_01
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - OnTickVfxSource = (string) aoeVfxEntity_None
      - OnTickVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - Effect Number = (int) 0
      - Ability Spec =

      [sage_power_effect]

      FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_3.​adds.​sage_power_effect

      [sage_power_effect]

      - Min Tick Count = (int) 36
      - Max Tick Count = (int) 36
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 18,1
      - Max Lifespan = (float) 18,1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/iokath/boss/tau/tau_focusingwill_buff_field_01
      - On Tick Vfx = (string) operations/iokath/boss/tau/tau_focusingwill_buff_cast_01
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - OnTickVfxSource = (string) aoeVfxEntity_None
      - OnTickVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - Effect Number = (int) 0
      - Ability Spec =

      [sage_reinforcing_effect]

      FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_3.​adds.​sage_reinforcing_effect

      [sage_reinforcing_effect]

      - Min Tick Count = (int) 36
      - Max Tick Count = (int) 36
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 18,1
      - Max Lifespan = (float) 18,1
      - InitialPosition_X_RandomMin = (float) 1,2
      - InitialPosition_X_RandomMax = (float) 1,8
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) 1,2
      - InitialPosition_Z_RandomMax = (float) 1,8
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1