1. Fähigkeiten
  2. bounty_hunter
  3. supercharged_gas

Supergeladenes Gas

mercom_sg_io_imp

Supergeladenes Gas

Erfordert 10 Superladungs-Stapel und wandelt sie um, um 10 Hitze abzubauen, den verursachten regelmäßigen Schaden <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 10% zu erhöhen und zu bewirken, dass der nächste erfolgreiche Fernkampfangriff bei einem Ziel, das vom Brandeffekt deiner Brandrakete betroffen ist, Supergeladene Verbrennung auslöst, die <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<2>> Elementarschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mercom_sg_io_imp
Supergeladenes Gas
2
mercom_sg_io_impSupergeladenes Gas – Erhöht den verursachten regelmäßigen Schaden und ermöglicht Supergeladenes Gas-Effekte.
3
mercom_sg_io_imp
Supergeladenes Gas
4
thermaldetonationSupergeladene Verbrennung – Regelmäßiger Elementarschaden.
  • [hidden] [8s]
    mercom_sg_io_impEffect #3

  • 1
    • When character deals damage (weapon mode Ranged) that does not get redirected, not more than every 1.5 Sek.

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​inc_missile_dot applied by CASTER

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [4s]
    thermaldetonationSupergeladene Verbrennung
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.plasma_burn, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0