1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. hk47
  9. stealth

Tarnung

shadowwalk

Tarnung

Eigenschaften

Conditions

Metadaten

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    shadowwalk
    Tarnung
    2
    shadowwalk
    Tarnung
    • [6s]
      shadowwalkTarnung

    • 1
      • When effect is applied
      • When effect is refreshed

      Perform the following actions:

      • Play appearance epp.npc.ability.custom.boss.flashpoint.ira.hk47.stealth_cast, dependent on calling effect
    • 2
      • When effect ticks the 1st time

      Perform the following actions:

      • Put TARGET into stealth
      • Execute hydra hook teleport (object self = Target)
      • Grant Immunity
        - Tag = (string)
        - Ability Spec = 0
        - Damage Type List = Int(5)
        - Damage Channel List = Int(1)
      • Mark as neutralized
      • Modify stat Tarnstufe erhöht, increase by 200
    • 3
      • Just before this effect is removed

      Perform the following actions:

      • Execute hydra hook end_stealth (object self = Target)
      • Deactivate ability 16141085011603438878 – not found
      • Play appearance epp.agent.stealth.exit, dependent on calling effect
      • Add effect #2 to TARGET from CASTER
    • 4
      • When effect is applied

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 10
        - Sort Type = Closest
        - Radius = 5m

      Only when the following conditions are met:

        • <
          • If TARGET is an enemy
          AND
          • If TARGET is alive
          >

      Perform the following actions:

      • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 20° pitch, 0° yaw
    • [hidden] [30s]
      shadowwalkEffect #2

    • 1
      • When effect expires

      Perform the following actions:

      • Execute hydra hook adds_killed (object self = Target)