1. Fähigkeiten
  2. world_design
  3. flashpoint
  4. env
  5. pipes
  6. fuel_pipe_tag_test

Treibstoffleitung-Markierungstest

Treibstoffleitung-Markierungstest

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Treibstoffleitung-Markierungstest – Ist ein gültiges Macht-Ziel
2
Treibstoffleitung-Markierungstest – Ist ein gültiges Sprengsatz-Ziel
3
Treibstoffleitung-Markierungstest – Getroffen von Sprengsatz-Fähigkeit
4
Treibstoffleitung-Markierungstest – Sondert Feuer ab
  • [does not expire]
    Treibstoffleitung-Markierungstest
    Ist ein gültiges Macht-Ziel

  • 1
    • When character receives an effect with tags tag.abl.world_design.location.flashpoint.generic.env_player_force_ability, not more than every 4 Sek.

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.env.target_indicators.smuggler
  • [does not expire]
    Treibstoffleitung-Markierungstest
    Ist ein gültiges Sprengsatz-Ziel

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.env.target_indicators.bounty_hunter
    • Dispel all effects from tags tag.​abl.​world_design.​location.​flashpoint.​generic.​env_valid_force_target
    • Execute hydra hook Prime (object self = Target)
  • 2
    • When character receives an effect with tags 7950195750524941930, not more than every 3 Sek.

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [4s]
    Treibstoffleitung-Markierungstest
    Getroffen von Sprengsatz-Fähigkeit

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook Destroy (object self = Target)
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 0,5m to 100m to center of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0.5s]
    Effect #4
    Sondert Feuer ab

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 20
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 50
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player
  • [0s] [not displayed]
    Effect #5