1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. tauntaun
  6. dps
  7. single_target_dot

Vernichtender Biss

animaltaloncolorvariant1

Vernichtender Biss

Deine Kreatur beißt das Ziel und lässt es <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang für <<1>> körperlichen Schaden bluten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.mtx.creature.tauntaun.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Vernichtender Biss
2
animaltaloncolorvariant1Vernichtender Biss – Regelmäßiger körperlicher Schaden.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.tauntaun.dps.single_target_dot, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,042
      - Standard Health Percent Min = (float) 0,042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [10s]
    animaltaloncolorvariant1Vernichtender Biss
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.smuggler.wounding_shot_bleed, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,042
      - Standard Health Percent Min = (float) 0,042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0