Wynz-Tek-Neuralschock-Disruptor
Wynz-Tek-Neuralschock-Disruptor
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.2.0 |
Global ID: | 16141082037721615257 |
Combat log ID: | 2922557741203456 |
FQN: | abl. |
Star Wars name: | Wynz-Tek-Neuralschock-Disruptor |
In anderen Sprachen: | Wynz-Tek Neural Shock Disruptor Disrupteur d'électrocution neurale Wynz-Tek |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140922098097214501 FQN: abl. qtr. 1x2. daily. the_ black_ hole. republic. chasing_ the_ shadow. shock_ grenade/2/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. daily. the_black_hole. republic. chasing_the_shadow. grenade_spam. shock_grenade_gtaoe - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. daily. the_black_hole. republic. chasing_the_shadow. grenade_spam. shock_grenade_impact
- 3
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
qtr. , dependent on calling effect1x2. flashpoint. lost_island. boss. battledroid. plasma_charge. target