1. Fähigkeiten
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. republic
  7. chasing_the_shadow
  8. shock_grenade

Wynz-Tek-Neuralschock-Disruptor

shock

Wynz-Tek-Neuralschock-Disruptor

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Ability activation
1
shock
Wynz-Tek-Neuralschock-Disruptor
  • [hidden] [0s]
    shockEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.shock_grenade_gtaoe, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.shock_grenade_impact, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.target, dependent on calling effect