1. NSCs
  2. location
  3. corellia
  4. class
  5. spy
  6. eve_of_destruction
  7. keeper_distorted
Portrait

Verzerrte Stimme

Stufe 1-50 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.watcher_two

Starts conversation: cnv.location.corellia.class.agent.keeper

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet05_bfn_archetype
  • + face_gehelmet05_bfn_med_ge_a27_faceplate
  • Material: face_gehelmet05_med_ge_a27pilot01_u
hairhair_human_bfn_non_a09
  • Material: hair_human_non_a09_v01_f
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c14_f
          facepaintmakeup_human_non_c12_f
            Body details
            SlotDetails
            chestchest_baggy_bfn_archetype
            • Material: chest_baggy_med_ge_a27pilot01_f
            handhand_gauntlet_bfn_archetype
            • Material: hand_gauntlet_med_ge_a27pilot01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a27pilot01_f_v01
            bootboot_tall_bfn_archetype
            • Material: boot_tall_med_ge_a27pilot01_u