1. NSCs
  2. location
  3. balmorra_republic
  4. mob
  5. humanoid
  6. neutral
  7. factory_foreman
Portrait

Fabrik-Vorarbeiter

Stufe 32-33 | Schwach | Erstarrer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.Sofort4 m70100%

Karbonit-Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Karbonit-Aura
20 Sek.Kanalisiert für 5 Sek.15 m50100%

Kolto-Hülle

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto-Hülle
30 Sek.Sofort30 m50150%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.Sofort10 m30100%

Ansturmspalter

Verursacht Waffenschaden und reduziert die Rüstung des Ziels um 4%. Bis zu 5-mal stapelbar.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Ansturmspalter
4.5 Sek.Sofort4 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.Sofort4 m0150%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bms_archetype
  • + face_gehelmet08_bms_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a08repcitizen02_u
hair
(one of 4)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h01_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c22_m
                      comp_human_non_c25_m
                        comp_human_non_c05_m
                          comp_human_non_c01_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_light_ge_a08_scarf
                                • Material: chest_tight_light_ge_a08repcitizen02_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_light_ge_a08repcitizen02_u_v01
                                handhand_naked_bms_archetype
                                • Material: hand_naked_african_young_a01c01_bms
                                • Skin slot 0: hand_naked_african_young_a01c01_bms
                                • Skin color is hued into slot: 0
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_light_ge_a08_front
                                • Material: waist_belt_light_ge_a08repcitizen02_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_light_ge_a08repcitizen02_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_light_ge_a08_shin
                                • Material: boot_tall_light_ge_a08repcitizen02_u