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  5. spy
  6. chapter_2
  7. the_master_stratagem
  8. patron_cine
Portrait

Gast

Stufe 20 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a02
  • + hair_human_bmn_non_a02_back
  • Material: hair_human_non_a02_v01_m
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c23_m
          facepainttattoo_human_non_sw03_u
            agescar_human_non_c15_u
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_light_ge_a12_loinlight
              • + chest_baggy_bmn_light_ge_a12_collar
              • + chest_baggy_bmn_light_ge_a12_shld
              • Material: chest_baggy_light_ge_a12impcitizen05_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_light_ge_a12impcitizen05_u_v01
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_light_ge_a12_back
              • Material: hand_gauntlet_light_ge_a12impcitizen05_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_light_ge_a12_front
              • + waist_belt_bmn_light_ge_a12_back
              • Material: waist_belt_light_ge_a12impcitizen05_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_light_ge_a12impcitizen05_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_light_ge_a12_shin
              • Material: boot_tall_light_ge_a12impcitizen05_u
              All NPCs with this appearance (2)