1. NSCs
  2. location
  3. alderaan
  4. class
  5. sith_warrior
  6. knock_knock
  7. renata_estate_guard_captain
Portrait

Captain des Alde-Anwesens

Stufe 29-30 | Stark | Elektroklinge


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Elektroschild

FQN: abl.​npc.​ability.​tech.​electric_shield

Elektroschild
1 Min. 30 Sek.Sofortany100100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_health_condition

Elektropfeil
45 Sek.Sofort30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Einziehbare Klinge
15 Sek.Sofort4 m0300%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a07
  • Material: head_human_bms_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc05
  • Material: head_human_bms_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
    (one of 3)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 4)
            comp_human_non_c22_m
              comp_human_non_c20_m
                comp_human_non_c05_m
                  comp_human_non_c26_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bms_archetype
                    • + chest_baggy_bms_heavy_ge_a16_loin
                    • + chest_baggy_bms_heavy_ge_a16_plate
                    • + chest_baggy_bms_heavy_ge_a16_back
                    • Material: chest_baggy_heavy_ge_a16military02_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_ge_a16military02_u_v02
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_ge_a16_forearm
                    • Material: hand_gauntlet_heavy_ge_a16military02_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_ge_a16_back
                    • + waist_belt_bms_heavy_ge_a16_front
                    • Material: waist_belt_heavy_ge_a16military02_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_heavy_ge_a16military02_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military02_u