1. NSCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. port_nowhere
  8. pirate_male_cine1
Portrait

Pirat

Stufe 30-32 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair
(one of 2)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 2)
 skincolor_human_non_h02_p
     skincolor_human_non_h05_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c16_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_heavy_ge_a18_back
            • Material: chest_baggy_heavy_ge_a18mercenary09_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a18mercenary09_u_v01
            handhand_naked_bmn_archetype
            • Material: hand_naked_african_young_a01c01_bmn
            • Skin slot 0: hand_naked_african_young_a01c01_bmn
            • Skin color is hued into slot: 0
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_ge_a18_back
            • Material: waist_belt_heavy_ge_a18mercenary09_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a18mercenary09_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_ge_a18_shin
            • Material: boot_tall_heavy_ge_a18mercenary09_u
            All NPCs with this appearance (5)