1. NSCs
  2. location
  3. corellia
  4. class
  5. bounty_hunter
  6. the_thin_blue_line
  7. commissioner_jonah_carter
Portrait

Kommissar Jonah Carter

Stufe 48 | Elite | Pistolenschützen-Kommandant


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m100100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m25100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.commissioner_jonah_carter

Starts conversation: cnv.location.corellia.class.bounty_hunter.commissioner_jonah_carter

Loot information

Loot package: 11338780804967416408

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
 skincolor_human_non_h11_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c22_m
          agescar_human_non_c14_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_light_ge_a33_chest
            • + chest_tight_bmn_light_ge_a33_collar
            • + chest_tight_bmn_light_ge_a33_loin
            • Material: chest_tight_light_ge_a33hacker04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ge_a33hacker04_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ge_a33_back
            • Material: hand_gauntlet_light_ge_a33hacker04_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ge_a33_back
            • + waist_belt_bmn_light_ge_a33_front
            • Material: waist_belt_light_ge_a33hacker04_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_light_ge_a33hacker04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ge_a33_cuff
            • Material: boot_tall_light_ge_a33hacker04_u