1. NSCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. imperial
  7. rep_standard_ranged_1
Portrait

Republikanischer Meisterschütze

Stufe 80 | Standard | Scharfschütze


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m3050%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.Wirkt in 1.5 Sek.30 m0150%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h01_p
    eyecolor
     eyecolor_twilek_non_h07_s
      complexioncomp_twilek_non_c11_m
        facepainttattoo_twilek_non_good03_m
          agescar_twilek_non_c16_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_tr_a01_collar
            • + chest_tight_bmn_med_tr_a01_pocket
            • + chest_tight_bmn_med_ge_a01_back
            • Material: chest_tight_med_ge_a01repsoldier05_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a01repsoldier05_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier05_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_tr_a01_back
            • + waist_belt_bmn_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier05_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a01repsoldier05_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_tr_a01_shin
            • Material: boot_tall_med_ge_a01repsoldier05_u
            3D model
            Facial details
            SlotDetails
            headhead_human_bfb_caucasian_a02
            • Material: head_zabrakrep_caucasian_a02c01_f
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            faceface_trhelmet01_bfb_archetype
            • + face_trhelmet01_bfb_med_tr_a01_antenna
            • Material: face_gehelmet30_med_ge_a01repsoldier05_u
            skincolor
             skincolor_zabrak_non_h01_p
              eyecolor
               eyecolor_zabrak_non_h04_s
                complexioncomp_zabrak_non_c32_f
                  agescar_human_non_c05_u
                    Body details
                    SlotDetails
                    chestchest_tight_bfb_archetype
                    • + chest_tight_bfb_med_tr_a01_collar
                    • + chest_tight_bfb_med_tr_a01_pocket
                    • + chest_tight_bfb_med_ge_a01_back
                    • Material: chest_tight_med_ge_a01repsoldier05_f
                    bracerbracer_short_bfb_archetype
                    • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                    handhand_gauntlet_bfb_archetype
                    • + hand_gauntlet_bfb_med_tr_a01_front
                    • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                    waistwaist_belt_bfb_archetype
                    • + waist_belt_bfb_med_tr_a01_back
                    • + waist_belt_bfb_med_tr_a01_front
                    • Material: waist_belt_med_ge_a01repsoldier05_u
                    legleg_pant_bfb_archetype
                    • Material: leg_pant_med_ge_a01repsoldier05_f_v02
                    bootboot_tall_bfb_archetype
                    • + boot_tall_bfb_med_tr_a01_shin
                    • Material: boot_tall_med_ge_a01repsoldier05_u