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  2. test
  3. location
  4. war_world
  5. hutta
  6. republic_trooper
Portrait

[republic_trooper]

Stufe 7-9 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

DE_Regen

FQN: abl.​test.​world_design.​pvp.​regen

DE_Regen
60 Sek.10 Sek. channelany0100%

DE_Slow Shot

DE_Does 60 damage and causes global cooldown of 3 seconds on target.

FQN: abl.​test.​world_design.​pvp.​slow_shot

DE_Slow Shot
10 Sek.instant35 m025%

DE_Big Shot

DE_This blast does between 160 and 180 damage.

FQN: abl.​test.​world_design.​pvp.​big_shot

DE_Big Shot
10 Sek.instant35 m025%

DE_Rapid Shot

DE_Builds 1 Action Point. Does 40 to 60 damage.

FQN: abl.​test.​world_design.​pvp.​rapid_shot

DE_Rapid Shot
noneinstant35 m025%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • Material: chest_tight_light_ge_a33hacker01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_bh_a02c01_u_v01
handhand_gauntlet_bmn_archetype
  • Material: hand_gauntlet_heavy_bh_a02c01_u
waistwaist_belt_bmn_archetype
  • Material: waist_belt_heavy_bh_a02c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_light_ge_a33hacker01_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_heavy_bh_a02c01_u