1. NSCs
  2. flashpoint
  3. spirit_of_vengeance
  4. enemies
  5. bosses
  6. adds
  7. commando
Portrait

Dar'manda-Kommando

Stufe 75 | Stark | Schockwache


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Elektroschild

FQN: abl.​npc.​ability.​tech.​electric_shield

Elektroschild
1 Min. 30 Sek.Sofortany30100%

Defensivtaktiken

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensivtaktiken
60 Sek.Sofortany20100%

Plasmazelle

Lade dein Gewehr mit einer Plasma-Energiezelle, die all deinen Gewehrangriffen eine Chance verleiht, zusätzlichen Plasma-Zeitschaden zu verursachen. Es kann immer nur eine Zelle gleichzeitig aktiv sein.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasmazelle
60 Sek.Wirkt in 1.5 Sek.any10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_bhhelmet08_bms_archetype
  • Material: face_gehelmet81_heavy_ge_mtx112c02_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_ge_a120_armor
  • + chest_tight_bms_heavy_ge_a120_center
  • + chest_tight_bms_heavy_ge_a120_plate
  • + chest_tight_bms_heavy_ge_a120_shld02
  • + chest_tight_bms_heavy_ge_a120_shld01
  • Material: chest_tight_heavy_ge_a120c01_u
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_bh_a08_forearm
  • Material: hand_gauntlet_heavy_bh_a08c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_a05_back
  • + waist_belt_bms_heavy_bh_a05_front
  • Material: waist_belt_heavy_bh_a05c03_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_tr_tier_a03c01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_a44_shin
  • Material: boot_tall_heavy_ge_a44flametrooper01_u
All NPCs with this appearance (8)
3D model
Facial details
SlotDetails
faceface_bhhelmet08_bfs_archetype
  • Material: face_gehelmet81_heavy_ge_mtx112c02_u
Body details
SlotDetails
chestchest_tight_bfs_archetype
  • + chest_tight_bfs_heavy_ge_a120_armor
  • + chest_tight_bfs_heavy_ge_a120_center
  • + chest_tight_bfs_heavy_ge_a120_plate
  • + chest_tight_bfs_heavy_ge_a120_shld02
  • + chest_tight_bfs_heavy_ge_a120_shld01
  • Material: chest_tight_heavy_ge_a120c01_u
handhand_gauntlet_bfs_archetype
  • + hand_gauntlet_bfs_heavy_bh_a08_forearm
  • Material: hand_gauntlet_heavy_bh_a08c01_u
waistwaist_belt_bfs_archetype
  • + waist_belt_bfs_heavy_bh_a05_back
  • + waist_belt_bfs_heavy_bh_a05_front
  • Material: waist_belt_heavy_bh_a05c03_u
legleg_armor02_bfs_archetype
  • Material: leg_armor02_heavy_tr_tier_a03c01_f_v01
bootboot_tall_bfs_archetype
  • + boot_tall_bfs_heavy_ge_a44_shin
  • Material: boot_tall_heavy_ge_a44flametrooper01_u
All NPCs with this appearance (5)