1. NSCs
  2. qtr
  3. 1x2
  4. event
  5. area
  6. crashed_ship
  7. infected_security_officer
Portrait

Infizierter Sicherheitsoffizier

Stufe 26-50 | Standard | Pistolenschützen-Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m100100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m25100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
haircolor
 haircolor_human_non_h14_p
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_med_ge_a14_chest
    • + chest_tight_bms_med_ge_a14_arm
    • Material: chest_tight_med_ge_a14military01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a14military01_u_v02
    handhand_gauntlet_bms_archetype
    • Material: hand_gauntlet_med_ge_a14military01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a14_back
    • + waist_belt_bms_med_ge_a14_front
    • Material: waist_belt_med_ge_a14military01_u
    legleg_pant_bms_archetype
    • Material: leg_pant_med_ge_a14military01_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a14_cuff
    • Material: boot_tall_med_ge_a14military01_u