1. NSCs
  2. test
  3. marketing
  4. pcs
  5. trooper
  6. bms_zabrak
Portrait

[bms_zabrak]

Stufe 10 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
skincolor
 skincolor_zabrak_non_h08_p
    facepainttattoo_zabrak_non_good02_u
      Body details
      SlotDetails
      chestchest_armor01_bms_archetype
      • + chest_armor01_bms_heavy_tr_a03_bandoleer
      • + chest_armor01_bms_heavy_tr_a03_shld
      • Material: chest_armor01_heavy_tr_a03c02_m
      1000816 – not found
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_heavy_tr_a03_back
      • Material: hand_gauntlet_heavy_tr_a03c02_u
      1000816 – not found
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_tr_a03_front
      • + waist_belt_bms_heavy_tr_a03_back
      • Material: waist_belt_heavy_tr_a03c02_u
      1000816 – not found
      legleg_armor02_bms_archetype
      • Material: leg_armor02_heavy_tr_a03c02_m_v02
      1000816 – not found
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_tr_a03_shin
      • Material: boot_tall_heavy_tr_a03c02_u
      1000816 – not found