1. NSCs
  2. location
  3. nar_shaddaa
  4. class
  5. sith_warrior
  6. multi
  7. republic_soldier
Portrait

Republikanischer Kampfsoldat

Stufe 22-23 | Schwach | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
face_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_m
        Body details
        SlotDetails
        chest
        (one of 3)
        chest_armor01_bmn_archetype
        • + chest_armor01_bmn_heavy_bh_a02_back
        • Material: chest_armor01_heavy_bh_a02c01_u
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_tr_a01_collar
        • + chest_tight_bmn_med_ge_a01_back
        • Material: chest_tight_med_ge_a01repsoldier02_m
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a01_back
        • Material: chest_tight_med_ge_a01repsoldier02_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a01repsoldier02_u_v01
        hand
        (one of 2)
        hand_gauntlet_bmn_archetype
        • Material: hand_gauntlet_med_ge_a01repsoldier02_u
        hand_naked_bmn_archetype
        • Material: hand_naked_caucasian_young_a01c01_bmn
        • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
        • Skin color is hued into slot: 0
        waist
        (one of 2)
        waist_belt_bmn_archetype
        • + waist_belt_bmn_med_tr_a01_front
        • Material: waist_belt_med_ge_a01repsoldier02_u
        waist_belt_bmn_archetype
        • Material: waist_belt_med_ge_a01repsoldier02_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a01repsoldier02_m_v01
        boot
        (one of 2)
        boot_tall_bmn_archetype
        • + 1002284 – not found
        • + 1143073 – not found
        • Material: boot_tall_med_ge_a01repsoldier02_u
        boot_tall_bmn_archetype
        • Material: boot_tall_med_ge_a01repsoldier02_u
        All NPCs with this appearance (6)