1. NSCs
  2. location
  3. hoth
  4. class
  5. trooper
  6. finding_the_path
  7. imperial_reserve_soldier
Portrait

Imperialer Reservist

Stufe 38 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h29_p
     skincolor_human_non_h26_p
       skincolor_human_non_h31_p
         skincolor_human_non_h35_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h04_s
              complexion
              (one of 4)
              comp_human_non_c07_m
                comp_human_non_c16_m
                  comp_human_non_c02_m
                    comp_human_non_c17_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a09_back
                      • + chest_tight_bmn_med_ge_a09_chest
                      • + chest_tight_bmn_med_ge_a09_strap
                      • Material: chest_tight_med_ge_a09impsoldier04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a09impsoldier04_u_v02
                      handhand_glove_bmn_archetype
                      • + hand_glove_bmn_med_ge_a09_forearm
                      • Material: hand_glove_med_ge_a09impsoldier04_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a09_front
                      • + waist_belt_bmn_med_ge_a09_back
                      • Material: waist_belt_med_ge_a09impsoldier04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a09impsoldier04_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a09_shin
                      • Material: boot_tall_med_ge_a09impsoldier04_u